One good thing yesterday brought was the release of Theatrhythm Final Fantasy. Although I asked for a ride to EB Games so as to avoid the rain, I did successfully pick up my copy, and am quite pleased with it thus far. I may not know who all of the characters are, and may as yet be entirely unconcerned with the ability to equip them with weapons and items, not to mention the various advantages or disadvantages their stats may offer in different styles of play, but aside from not understanding, it is a visually stunning game (at least for me, although that could just be a difference in the 3DS's screen (pixel density, perhaps?), and quite easy to pick up on. Gameplay basically revolves around three different types of notes. For red notes, one simply has to tap the bottom screen when the note reaches the receptor. Green notes are hold notes, obviously meaning that the stylus has to be held down from the beginning to the end of each, and yellow notes are where the game gets slightly tricky. Those require a line to be drawn on the bottom screen in the same direction the arrow on the note is facing, but it has to be a solid line - you can't just flick the stylus (which I wish you could). Furthermore, holds can end in such directional notes, but the circle at the end will still be green instead of yellow, which can be confusing if you don't look far ahead enough. Along with three note styles, there are three (technically four) gameplay styles. I can't remember the names / acronyms for them at the moment, but the first, represented by a red note, places all four of your party members in a battle with a monster, where each party member has their own note line. Fortunately, the bottom screen can still be tapped anywhere to activate the notes. Second is the one represented by a green note, which only the lead character of your party takes part in. In that style, there's only one note path, but the trails for the hold notes curve, so you have to hold the stylus on the bottom screen, and drag down or up so that the note receptor stays on the path. Finally is the one I don't like, represented by a yellow note. In that one, the note receptor moves, while the notes remain stationary. It might not sound difficult, but I'm used to there being a fixed point where the notes travel to, instead of it being the other way around. There is surely plenty more that can be said of it aside from the above as well, but as I'm not trying to write an actual review here, I'll just say that I like it so far. What I played yesterday seemed to offer a fair bit of depth, but if one takes a big step back, the problem of me having too much to do is back once again. I will manage though.
I don't think there's really anything else to be said for right now, so I'm off to find some breakfast and to check the mailbox. I know I want butterscotch pudding to start, and then just maybe I'll get lucky with the mail this time. If not, well, surely I have enough to do now that I could find something to distract myself with~